﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Lidgren.Network;

namespace CodeGame.Networking.Clientside
{
    class ClientProtocolWorld
    {

        public static void SendWorldRequest()
        {
            NetOutgoingMessage message = Singletons.Network.CreateMessage(ClientServerNet.WorldRequest);
            Singletons.Network.SendMessage(message);
        }
    }
}
